Thursday 23 February, 2017
So far the game seems to be more geared towards the player having to make character based choices rather than moral ones. I quickly developed a sense of what I wanted this character to be, and then choices became more "what would my character do?" than "what would a moral person do?".
That being said it does raise questions about rule vs act utilitarianism. With most decisions you have little to no idea of the repercussions. With act utilitarianism would be culpable if your actions led to problems, with rule utilitarianism it's about the choice. The commentary here could be that act utilitarianism is a problem when the complexity and unpredictability of life are considered.
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