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                Thursday 23 February, 2017                
               So I actually happened upon a choice I made for myself in this sprint.  I had a very lovely and informative chat with an NPC in the game, a doctor.  She was generally very helpful and one of the least asshole-ish characters in the game so far. 
 
A few steps later, I happen upon her laptop, and a safe containing valuable items.  I decided not to take from them.  She's a doctor, working her ass off in a ghetto, and is helpful to strangers.  Why should I take from that?  Hell, I would offer help if I could.  This NPC won me over, and it affected the way I played the game.  It would have helped me to go through her stuff, but I would have put her and her patients at a disadvantage.  I'm not so selfish as to do that for something that I maybe would have used later. 
 
But it's a game.  Surely me going through her safe wouldn't actually affect the NPCs in this one-time-only mission zone.  How could that programming exist?  But I made that choice anyway.  I appreciate that the game got me to do that.  What a well-written zone.               
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