Thursday 23 February, 2017
So I actually happened upon a choice I made for myself in this sprint. I had a very lovely and informative chat with an NPC in the game, a doctor. She was generally very helpful and one of the least asshole-ish characters in the game so far.
A few steps later, I happen upon her laptop, and a safe containing valuable items. I decided not to take from them. She's a doctor, working her ass off in a ghetto, and is helpful to strangers. Why should I take from that? Hell, I would offer help if I could. This NPC won me over, and it affected the way I played the game. It would have helped me to go through her stuff, but I would have put her and her patients at a disadvantage. I'm not so selfish as to do that for something that I maybe would have used later.
But it's a game. Surely me going through her safe wouldn't actually affect the NPCs in this one-time-only mission zone. How could that programming exist? But I made that choice anyway. I appreciate that the game got me to do that. What a well-written zone.
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