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    blacksnowball's GameLog for Life is Strange (360)

    Friday 10 March, 2017

    Life is strange is a very unique and episodic game that is well reviewed and fairly renowned. I like the way it is set up and how the interaction of the game has immediate effects and consequences regarding every choice you make. When Max wakes up from her “dream” of the lighthouse being destroyed by the tornado, you are allowed to engage with different items on her desk which prompt different responses in the game. For example interacting with the camera gives you the option to take a selfie, which doing so triggers a response from Max’s teacher Mark. The initial choice to take the selfie also has other effects shortly later on when Mark asks Max a question directly as a result of taking the picture.
    While taking the selfie doesn’t have any clear or immediate impact on the overall story of the game, it is clear that such a game uses quick time events to engage the player and seems apparent that these events will provide the player with problematic choices and situations as well as moral dilemmas. Although it is not episodic, one such game I can think of that is comparable that I have played is Fallout 3. Both games allow the player to engage in and make different choices that ultimately determine where the character ends up and how the story goes along.

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    1

    Do you think that the game reacts to every choice the player makes? Or is it done strategically? Do you think this has an effect on how players choose to interact with the game? What if players knew certain choices had no consequences associated with them?

    Friday 10 March, 2017 by Jeff_Nay
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