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    banes's GameLog for Fallout 2 (PC)

    Wednesday 10 January, 2007

    After my second go at this game, I really started to enjoy myself with the gameplay a lot more. It takes some time to get to know the controls of the game, since it is mainly a lot of pointing and clicking with a crap load of context sensitive areas that you really have to search for.

    After leaving the first town and starting out on my main quest, I ran into some very dark areas that Fallout 2 has to offer. Most of the towns in the game are littered with drug addicts and other characters with even shadier backgrounds.

    The first part of my quest involved me finding a trader named Vic, who is going to help me find the Garden of Eden Creation Kit (GECK). All I know, as of yet, is that this GECK has something to do with a place called Vault 13. My guess is it has something to do with completely post-apocalyptic setting surrounding me everywhere I go.

    Continuing on through several areas landed me a lot of side quests that became overwhelming after a while. I didn’t think the game would be so deep, but from the trading to the combat to the questing, there is plenty to do (not to mention you can have plenty of virtual sex as well… Sadly, no actual simulation).

    The dialogue options are quite deep as well. There is a lot you can say to everyone, and I even found myself intimidating a village dog. After he growled at me, I reciprocated with a similar taunt and he then decided to attack me. I shot that dog down before I realized his name was old yellow. Quite a darkly humorous game…

    Comments
    1

    Fallout... Is that an Infinity Engine game, by chance?

    Wednesday 10 January, 2007 by Ramenth
    2

    An ok game log.

    This seems to be more a synopsis of the games opening levels than an indepth insight into your experience with the game. For example, how does the point and click pixel hunt affect the gameplay? Does it make the game so infuriating that you want to purge it from your hard drive forever or is it more a welcome diversion from the constant attack of enemies? Also, what aspects make this game interesting to play over 8 years after its release?

    Tuesday 16 January, 2007 by TrappedVector
    3

    May I ask who you are and why you are commenting on my log? I mean its fine if you are the instructor, but I think it would be appropriate for you to let me know instead of just criticizing my gamelog. I understand these are for a grade, but I would like to know who is grading me and your screenname is not enough information.

    Wednesday 17 January, 2007 by banes
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