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    GameKyuubi's GameLog for Guilty Gear XX Slash (PS2)

    Wednesday 10 January, 2007

    Man, John's May got crazy good while I was gone. Sol's got some dolphins to cook. Gwehehehehe. He's incorporating Dust into lots of things now, like he'll try to clip me with it after it looks like he finished a block string, and he'll use it to try to overhead me when I think he's gonna land. Just when you think you're safe, you go flying into a dust combo for 40%. Lame. I'm glad he started using the air dust though, as it's easy to punish if I see it coming, and if the hit counters, I get a free air combo.

    I think I'm figuring out how to counter his dolphin spam. If I Instant Block the dolphins, he lands close enough for me to counterattack. I'm still not sure if Fafnir has enough range and speed to punish in this case, but if it does it's definitely better than just a Slash. Maybe I can even combo afterward if I FRC it. That would kick ass. Still, the dolphins have so much speed I'm not sure if I can Instant Block them on reaction...

    I'm beginning to think Fafnir goes through May's hoop setup. It looked like it did the past 2 times I tried it, but I'm not positive it will work every time. If it does, Fafnir would be a nice punisher every time he calls that damn hoop up. I used to think Fafnir was worthless, but I think its uses are beginning to show...

    Wild Throw is pissing me off. Whenever I do it on wakeup, it misses! Apparently I'm doing it too early, but I feel like I'm waiting an eternity before I pull it off already! Speaking of grabs, John has learned how to throw quite well. He grabbed me by my sword while he was waking up into my attack. Ridiculous.

    Comments
    1

    Good detail on your gameplay session, though a little background on the game would be helpful for readers who haven't played the game before.

    It's' also unclear from your post -- do you think this game has good level design?

    - Jim

    Thursday 11 January, 2007 by ejw
    2

    Does this mean you have a Japanese PS2? Very dedicated, if so...

    Thursday 11 January, 2007 by ejw
    3

    Level design is pretty much a non-issue in the fighting genre. The level traditionally doesn't interact with the gameplay much. Though I guess what is there could be commented on. The game has very detailed backgrounds with nice parallax scrolling effects. The music is also among my favorite for any game. So I guess yes, it does have excellent level design.

    Saturday 13 January, 2007 by GameKyuubi
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