Wednesday 10 January, 2007
War3 RoC was really fun the first time through, seeing the storyline and how everything had changed from War2 which was one of my favorite games in grade school, probably becuase it was on the first ones that I played competitivly with other people. Of course I cheated to see the whole storyline as fast as possible the first time through, but like Starcraft, I went back through without cheating, and this game is difficult. Maybe it's just my inherent lack of skills in micromanaging units, or the way the computer cheats to build things faster in some occurances, I still managed to finagle my way throught to completion, just in time for The Frozen Throne to be released.
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Well, I also seem to have a lack of micromanaging skills, but I don't feel like I should have to. Somehow being a good micromanager doesn't appeal to me as part of the overall game experience. It's nice having that level of control, but it's sort of annoying always having to exude that level of control.
How do you feel about the micromanagement from a game design perspective?
Monday 15 January, 2007 by Jade
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