Thursday 18 January, 2018
(Disclaimer: I’ve had a couple really long continuous days but I promise I’m taking time to space out my game logs! In the future I’ll start them sooner so that I won’t be down to the last three days.)
The art style and mechanics of the game feel simple, but they’re incredibly effective at delivering a serious story with realistic portrayal of real-life events. After a rally broke out into chaos between army soldiers and protestors, I was made to remove GLASS from a bleeding revolution leader, Abbas. The game depicts torture, of the main character as well as his brother, the secrecy of hiding from secret police, they ways media influences how ideologies are spread, and sexist motifs of the time. The game exposes the player to a lot of potentially objectionable content with the purpose of showing what really happened. It uses the sense of discomfort to deliver the impact of the events that occurred, and the fear and uncertainty of living in Iran during the revolution.
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