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    Maria Mancera's GameLog for Firewatch (PC)

    Monday 12 February, 2018

    When I opened the game it automatically started with some story. I play as a man, he meets a woman named Julia, and it’s obvious he is hitting on her. They get along and he becomes her boyfriend a week later. The text stops and he is in an elevator. I grab the backpack and I drive away. I am then given more of the story, everything is going well with Julia, and I am given the choice to get a Shepard or a beagle. I choose the Shepard and they named him Mayhem. I am curious though on how my choice of a dog will change my story. Julia starts to ask about kids, and I decide to go along with her and say that it would be awesome to have some. I am then taken to a trail, which I walk down, and then I am taken to some more of the story. They fight some, but it was all resolved in the morning and she draws him the next day. This is basically the life of an ordinary married couple. I am taken back to the trail again and I walk down it. The game is actually really gorgeous, and the scenes are very calming. In the story some drama happens with a thief, but he ended up scaring him away. The story starts to get very dark, and I noticed that the backgrounds for the captions start to get dark too. They don’t end up having kids because of work, and she decides to take a job in Connecticut. After a few episodes at work she is sent home and we find out that she has dementia. This game took a very dark turn very fast. Julia gets worse and she is sent home permanently. She gets even worse and I decide to put her in a home, and that is mainly because I know that it is really hard on a person to take care of a person 24/7. This is actually one of the most moral dealing questions. And is definitely a catch 22 type of situation, both decision suck; you either take care of them yourself, and not giving them your full attention, or you can put them in a home and possibly abandon them. I was hoping that my character wouldn’t abandon Julia, but he does. He gets more and more distant from her. Mayhem dies, and Julia doesn’t even remember him when you tell her. It also is harder for her to remember him, he blames it on him not visiting her as often. He takes a job, and the game takes you to a tower. I am guessing that it is the fire watch. I talked to the boss and she asks what he is running from, he doesn’t say, and the next day starts. The day starts off late because he slept in. you are given the task to stop people from lighting fireworks. And that is where I left off.
    The main character in this game is left with a very hard dilemma, his wife is pretty much withering away very soon in life, and he is left behind. It’s hard to choose the right choice in this situation. But I don’t know if running away would have been the best choice, and that is what he did by taking this job. I think that just like the boss said over the radio was spot on, that no one takes the job unless they are running away from something. And I think that this guy has a lot of self-guilt, but also needed to distant himself from everything in order to keep his sanity. I think that this game will show a lot of self-healing within this individual, and I am excited to play some more!

    Comments
    1

    Deciding what is best for your mentally ill wife and yourself is certainly a tough ethical question. It's a question worth exploring, especially if the characters discuss/reflect on the decision Henry made. Do the developers ever hint at how they feel about Henry's decision ( do they approve?)

    Thursday 22 February, 2018 by zhardy
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