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    Driver_MS's GameLog for Prison Architect (PC)

    Monday 12 February, 2018

    #1
    Prison Architect is from a game standpoint really robust you can customize options for levels, such as a gang option where prisoners will attack each other on sight.
    or choice of wardens such as lobbyist, etc which does have some subtle commentary right away. otherwise starts off game mechanic wise from a pretty standard "city building" type.
    but with some commentary? accuracy flavors such as being able to use grants to help fund the prison and some have a focus of intent some good for the prisoners such as reducing the recidivism rates or prisoner health being a priority.
    since I know I probably won't be able to reveal all grants in this game I did look up what other ones are unlockable etc and they even have a "too big to fail" grant in which your performance can suck but the government bails you out.

    i haven't actually faced any moral decisions yet but I also tend to spend a loooooong time in menus and customization but so far if even some of the jus the subtle titles are any indication this game is full of commentary whether it falls flat and more ...making a joke of it rather than education etc remains to be seen

    Comments
    1

    Hey, at the moment this gamelog is hard to read and I'm not quite sure what you are trying to say. Make sure to give yourself enough time to reread what you wrote so it is clear to read and easy for you to refer back to for OPAs.

    That being said, it sounds like you are making a point about how the game lets you treat prisoners. Do you think the developers have a message for how to treat prisoners, and if so, what is that and why do you believe that to be the message?

    Thursday 22 February, 2018 by zhardy
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