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    KevinJRoeder's GameLog for Yakuza 0 (PS4)

    Thursday 15 February, 2018

    Part 3
    So, I called my bosses and take a taxi to get to the Dojima Family headquarter. I wonder what awaits me there? Once I arrive the "lieutenants" of the clan await me. In another long sequence we learn the real issue behind the person who got killed. It seems that there is a plot of land in the middle of a popular area which the Yakuza want to get their hands on. However, because a person died there, it has become significantly more difficult for them now. And they are blaming me? They do not believe that I did not kill that man, even after I clarify that I only "ruffed him up". I am beginning to understand the issue here; the story seems to be more deep and complicated as I would have expected after the first part of the game which seemed like a fun "beat 'em up" game. One thing, which again is interesting to note, is that a gun seems to have been in play, which seems to be bigger deal than we would expect coming from the U.S. It seems that guns are very rare, and hard to get your hands on. After I learn that the person who took me in as an orphan (a higher ranked Yakuza I believe) will be made responsible for my "failure" my character decides to leave the Clan. After the plan is hashed out, I make my way to the boss of the Clan to tell him personally. On the way to him I fight numerous bad guys, where at its end I meet the Boss. I am allowed to leave the family, and one of the other bosses also leaves for a reason which is not entirely clear to me. As a sign of leaving Yakuza he cuts of his little finger, which I for some reason am not asked to do. I have the feeling I will meet that guy again, probably not in a peaceful manner though. This game is setting up quite the interesting story. What I find interesting is that until now I was not able to choose any specific path, so the game is making me play a specific way. There is no way to resolve a conflict through talking or without beating anyone up for example. This is interesting because that means the creators of the game are in full control setting the game up under their ideas of what is right and wrong. Then - because I will fulfill the actions I have to, I will then experience the reactions to it, which the creators have invented, which should in some way reflect their own moral compass. An interesting game, yet it appears to take quite some time to really start.

    Comments
    1

    Nice job. I think you are on the right path by analyzing what the developers have you do and why they might make you do that. You mentioned how the Yakuza viewed violence, there maybe an ethical dilemma worth investigating there.

    Thursday 22 February, 2018 by zhardy
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