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    Naroku's GameLog for Super Smash Brothers Melee (GC)

    Thursday 11 January, 2007

    Wow.

    It doesn't matter how many times you pick up this fighter. Every time, you will end up having loads of fun playing with your friends and/or the computer. I picked it up today after many months of playing and still had a ball. It is in my pinion, the best multiplayer fighter I have ever played. With the vast amount of characters, new modes, stages, music, and trophies to unlock, you will be coming back to this game lots of times. It's one of those games honestly, you buy a system for. When Gamecube first came out, there was really no game I wanted. However once SSBM came out, it was the only game I had for a long time.

    "Easy to pick up, Hard to master." I've heard this many times and I truly agree. Anyone can pick this up and learn the basics in in a couple minutes or so. However there are also hidden techniques like shield grabbing, wave-dashing, wave-dancing, etc. for the hardcore players. I think that aspect alone is what makes this a great game. The fact that it's a game for any kind of player. Stages make it so that there are many ways you have to adapt to situations. It's not like Street Fighter where there is just a 2D plane and you master special moves in it. Not only must you master your favorite character's special moves, but also using weapons as well while jumping and running around the stages to fight your enemy. For example stages like Hyrule Temple and Corneria are flat plane that is suited for more quick close quarters combat. Other stages like Brinstar and Donkey Kong’s Jungle has you jumping around a lot which adds variety of combat to stages.

    SSBM's music is beautiful. When you hop onto a stage, you are just bathed in the essence of that certain game when the stages theme comes on. I remember when I played this game for the first time with my friend Bruce, and F-Zero's Mute City came on, I nearly cried. To hear one of my favorite songs from Super Nintendo, be remixed back into a Gamecube game was seriously music to my ears. When you fight on a stage, it literally makes you feel as if your back in that world of that certain game. Most of the notable songs from the old games have been remixed celestially which I am sure many old fans of these games will love to hear.

    There are many modes in the game so if you don’t have a couple friends to play with, there is always something you can do in the meantime. Besides, you will need to play some of the extra modes in the game to unlock secret characters faster anyways. Either way though, I am pretty sure you can unlock them all by playing many Vs. Matches against your friends. It was cool going to different friends houses, and seeing the different characters each of them had when the game first came out. A lot of it was because many of the unlockable characters weren't from N64, so it was very cool to see them in the Gamecube version. Not to mention trophies, that you can unlock through all the modes in the game where you can read tips on how to play a certain character. Other trophies have other characters from the same games like Birdo from Super Mario Bros. or Squirtle from Pokemon. They give historical information about where and when they appeared in what games. In addition to the classic Arcade mode where you fight the computer AI in stages, there is an addition of a new mode called Adventure which adds a different side to the usual 1 player game. You actually end up walking through stages like in Super Mario Bros. and Zelda while encountering certain enemies along the way. No matter if you choose Arcade, Adventure, or one of the new many event modes, you will end up having to take down the notorious Master Hand from the previous game. Now that I mention him, I will say he is not the final boss of the game. If you can get to the end in the event modes, you will find out what I mean.

    Today after a long stressful day of classes, I came back to the dorms and me and two other buddies decided it was time to whip SSBM back out. To warm up, I used Link while my buddy Tuan used Samus, and lastly the feared Mike chose Yoshi meaning we were in for a heck of a match. We began on Corneria and I got beat up a lot. After trying to dodge the annoying Samus’ charge cannon and Yoshi tossing random eggs at me, I knew it was going to be some tough games. Samus isn't so bad to me because of the fact that she is slow in my opinion. What is tough however is when Yoshi comes after me and I can't hit it. Ill slash in front and Yoshi will spin around in his egg behind me. I'll do Link's spinning slash and Yoshi still will find a way to spin around it. This is also while Samus thinks she is too cute to fight and will blast me with her huge charge cannon from afar. In any case, it was real fun to pick the game back up after many months. Oh, and yes, Mike did when that match ha-ha but more to come later.

    In the end, this game is as solid as it gets. It doesn't matter if your a casual gamer or a hardcore one. You will be back. I know I will. I don't know if I'll ever find a game as unique as this is. With the easy to pick up fighting system, beautiful remixed soundtrack, new modes, and all the unlockable content, you will always come back for more. The only reason this gets a 5 out of 5 is because 7 is not on the list.

    Comments
    1

    Really nice gamelog entry, lots of detail and emotion.

    Perhaps in your next post you could reflect on how the game designers tried to achieve balance among all of the characters. Sounds like Link was a bit weaker than Samus and Yoshi in the battle you describe. Is this a game flaw?

    - Jim

    Thursday 11 January, 2007 by ejw
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