u1064504@utah.edu's GameLog for Firewatch (PC)
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Wednesday 28 March, 2018
This game really blew me away with how good its storytelling was. I was not expecting some of what happened and the game does a good job of making the player feel for the characters in the story. Some of the actions of the characters were definitely unethical but the game does not make the player choose whether or not to make a game altering decision. I think this kind of game could be made a lot better if the player’s choices affected the story more throughout the game.
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Good work William! You comment a few times on how the game lacks true consequence to decision making and how the game could have been better with more story results to decisions. One question I have though is, what is the game saying by not allowing the player’s choices to affect the story? Does the lack of true player agency allow the player to better empathize with Henry?
Saturday 7 April, 2018 by cwesting
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