Thursday 29 March, 2018
In my third session, no real new mechanics are introduced. Instead I find myself climbing towers to open up new areas, which always merks different kinds of quest, collectibles, or challenges on the map. Most quest involve killing a specific orc, and finding a specific item, which more often than not, is found inside a orc camp.The story is told my well-made cut scenes, yet I find the story a bit confusing. Different groups exist around the map which individually are fighting the orcs. We can join them and fight the orcs together - yet for some reason the story leaves me rather cold. I do not feel invested in the characters or the main story line.
The gameplay, however, does keep me still invested. It does feel good to get better at fighting, which mostly depends on good timing. Once good at the fighting mechanic, a player can easily defeat very large groups all alone.
As mentioned in my previous session, I believe that the nemesis system probably is the most interesting aspect of this game. Without it, this game seems a bit boring and repetitive. Yet the system of having randomly created enemies which benefit from the players actions, is a truly interesting game mechanic. What I found interesting is that a player can die to a certain orc multiple times, which will make that specific orc more powerful and raise in mordors ranking system. Once that specific Orc is high in power and ranking, I can kill him and get a powerful reward, or I can “dominate” hime and gain a powerful supporter. I am nor sure if this is intended, because I probably should not be of the players benefit to die multiple times to create a powerful Orc. I wonder, would this be considered cheating, or just using the games’ provided mechanic...?
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