Friday 30 March, 2018
Prison Architect: Session #3, 29 March 2018
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City building and other unit management games like this one reveal the horrible potentialities of perceiving other human beings from a totally detached, mechanical vantage point. As both text on a paper and cartoon representations on the screen, quantifying other agents in this way allows one to systematically do unto others as they would not directly, in the flesh. Both parties lose humanity, and I really dislike being placed in this role in this game.
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