Barnes's GameLog for Little Nightmares (XBONE)
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Friday 24 August, 2018
I started Little nightmares today. I will definitely say playing this in the well lit library is not the intended atmosphere but the game is pulling me in nonetheless. As far as mechanics its pretty much so far a bog standard narrative platformer. There isn't a way to attack enemies(yet) and the game-play mostly consists of trying to move forward, avoiding hazards, and light puzzles to clear the path. Mechanically this game hasn't really touched anything about ethics or ethical dilemmas.
The subject of this game on the other hand seems to be pointing towards something a little deeper. The back of the case states that the game is about exploring childhood fears. Seeing the world from a different perspective is always a fun exercise. The environmental story telling in the game has been great so far, but I'm not far enough to form any coherent story line or connect the disparate story threads. A lot of environments and hazards have seemed to point to some kind of orphanage. That along with the hanging man early in the game might point to the child's fear of abandonment after their father committed suicide. I'll have to play and look around more to see if my theory is correct.
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Great job Dell! I like how you go in depth on what the mechanics of the game could be saying, in particular your discussion on freeing the little gnomes and using the cages with children in them to complete platforming sections. Going into the metaphoric meaning of a mechanic and how it relates to ethics is a good potential approach to these gamelogs as well as the OPA’s.
Wednesday 5 September, 2018 by cwesting
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