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    AlveyLi's GameLog for Nier Automata (PS4)

    Thursday 30 August, 2018

    For the third day. Nier Automata has become not that interesting and attractive as the first day because the fighting style is always the same. Thanks to the auto-fighting system, I can focus on enjoying the story of the game. On the way of discovering the endings of the game, I find that the 26 endings are a genius design that they are ordered from A to Z as 26 English symbols. Some endings need me to make some hard decisions. For example, meaningless [C]ode and chil[D]hood's end needs me to choose between A2 and 9S. It is very difficult for me to choose because I love both of them very much. I think this is also one of the best designs in the game since the game teach us an important lesson that there is no perfect life in the world.

    Comments
    1

    Good job Alvey! You have some interesting discussion about how the multiple endings and the decisions they make you make require the player to compromise. The player’s role in this compromise is an interesting potential ethical topic.

    Wednesday 5 September, 2018 by cwesting
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