Monday 24 September, 2018
I went around and talked to everybody again, trying to do anything bad I could. It doesn’t feel as weird anymore to be seeking trouble. The only thing I felt uncomfortable with was trying to seduce the woman in so many different ways. It does make sense for the era but it feels very sexist and creepy. I eventually was able to get the lust sin by having the poet write a poem about the painting of her for me. I only have one sin to do and it’s pride. I’ve noticed I don’t feel as connected to this character s I typically do. Not that I don’t like the character development, not I just don’t feel him as an extension of myself at all. This made me wonder how the goals of a game influence the players connection with the player-character. How would the players feel they connected with the characters in a game like Super Columbine Massacre RPG. It’s interesting to think about usefulness in this type of more distant player connection.
I was able to complete my final sin by carving a statue of myself. It was funny that the priests were once again so excited that I had committed all the sins. As I entered the church I approached a begger and was able to give her all of my things. I thought it was interesting that at the end of the game you could finally do something good by choice. The only thing you weren’t really forced to do in the whole game was good. In the finale John says that the church isn’t real and that there is only one last thing. I feel like this is the creator speaking his beliefs through the game. It seems like a rationalization and satire of bad things in the world. Afterwards you are forced to jump to hell and eternally hit a rock. Maybe suggesting an unimportance and monotony in our actions.
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