Thursday 27 September, 2018
I have played through most of the game and i am loving it. The puzzles are challenging and pulling me in to play. The environment is grotesque and interesting and giving the game this feel of uncertainty and unsettling tone.(For the purpose of this assignment i have looked up how the game ends.)
The game starts out with a little girl in a yellow rain jacket in what seem to be a sewerish kind of place or a ship. The environment is dark and not pleasing to the eye but it draws you in. You are in a prison where they keep children and other animals captive and treat them poorly and torture them. The monsters are grotesque and gruesome looking creatures. Theres bloodstained walls and people hanging from the ceiling either by suicide or murder. The story is very straightforward and dark. As you progress the mechanic of hunger is added to the game. Which leads me to the ethical of the game. If you don't eat you don't die, but it makes the game substantially harder. Is it okay to starve this little girl or is it okay to murder and eat these rats, monsters, and even the gnomes that are trying to help you. You watch other children get hooked and processed by these monsters. The girl gets more and more ravenous as you play. All these events lead to you surviving the matriarch and killing and eating her. You have essentially become what she was. The girl isn't a hero. She has been reduced down to a ravenous power hungry animal. She was never ethically in the right from the start of the game. In the end are the monsters the antagonists or is the little girl?
The game pushes more than just if what the girl is doing is ethically right. Is it okay for these monsters to capture and process children? Is it okay for the developers to show what seems to be a suicide right near the beginning of the game. A lot of the ethical arguments come from the player choices and situations handled.
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