Thursday 27 September, 2018
At the third day, I am familiar with the mechanics in Hitman and prepare to use the same plan as the second day. However, as well as I enter the second mission (kill two targets and destroy the virus), I find there is no way for me to enter the house. There is an opportunity at the starting point and told me to act like a chef hand which can make me be close to my first target. I go there and add poison in his lunch which provides me a chance to kill him. For the second target, I try many times, but I still need to use my old plan – rush inside, kill her, and run away (the easiest way to finish the mission). After finishing two killing missions, I start to try to discover the underground research institute. To be honest, it took me a long time to find it, but I failed; I find it luckily on my way try to escape out of the main house. I use the coin to attract guardians and kill them one by one; then I act like their identity and enter the lab. I tried to destroy the virus silently, however, I was discovered by enemy AI so that I find a bunker and kill everyone there. Later then, the game becomes a piece of cake – I easily destroy the virus and exit.
After the third game play, I conclude that to play Hitman well, players need to be patient, know to find opportunities, and have a great FPS skill to respond to emergencies. What is more, I used to think the agent-47 is a villain who just know to kill people, but after two-day play, I find that he is an anti-hero who protect the world by his own way like Venom.
Besides making people become potentially, there is another moral problem I think about. After playing the game, players may think that people nearby are unbelievable because they can always act like anyone in the game and assassinate others. In other words, Hitman can potentially make the society unstable and make people suspicious.
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Good work Alvey! You have two main ethical themes you bring up during your gamelogs. The first one is about the game potentially teaching the player to become violent and how the game can be interpreted if the player puts themselves in the role of the player. One question I have about this is, “Is there something inherently different about Hitman, compared to other violent games, that would make it more likely to lead players to violence?” Answering this question might help explain why this game would lead to violence but I’d be cautious making the assumption that consuming violent games can lead to violence. Can violent movies or books lead people to violence or is there something about Hitman and its interactivity that could lead people to violence?
As for the 2nd ethical theme, in the final paragraph, I’m not currently understanding what the moral problem you’re trying to address is. Is it saying that the behavior of the AI in the game can lead players to think that real people act like this? Or is it saying that if more people acted like Agent 47, killing “unbelievable” representations of people, that there would be ethical problems?
Thursday 11 October, 2018 by cwesting
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