Thursday 27 September, 2018
Today, the game started off as usual, with emails and a different body to prepare for the day. Slowly, the issue of corporate greed in such a harsh business started to become a bigger theme in the game. With the buy out, the emails started to get more and more tense, and it showed a major difference between a company who cared about the mourning family vs one that just wants to make more money. The ending was also... rather abrupt. Not sure if I liked it much, and the ending really confirmed to me the use of formaldehyde and green burials. It almost felt like the game didn't have a complete ending, and that somehow it was just a push to show the dev's standpoint on traditional funerals. Not sure, just very weird and totally ended out of nowhere, leaving me to fill in the dots.
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Great work Claude! You have a lot of great themes to explore here such as the emotional stability needed to work at a funeral home, the pressures of corporations while still maintaining ethical practices, and how the player is asked to deal with death in the game, such as “having to accept, or reject certain body preparations. Any one of these themes could be further expanded upon for the OPA.
P.S.: The gamelog website is finicky sometimes. If there are any problems with the website in the future just let me know.
Thursday 11 October, 2018 by cwesting
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