ShaninSpangler's GameLog for Little Nightmares (PC)
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Friday 9 November, 2018
Going into my second session of Little Nightmares, I aimed to learn more about why I was captured and why I like all the other children of the game were being watched. As I navigated through the building I noticed that most of the structures were actually cages for children and found several gnomes locked up as well. I was later captured by the short-long armed man from my previous session because of a trap he set in order to keep my character from starving. I was able to escape from the man and found myself in a room full of shoes of the children, which reminded me or images of the Holocaust and genocide. This discovery was very unsettling but I kept playing on. Through the game, you can clearly tell they don't want you there and I'm still unsure why the character puts themselves in danger. I still have many unanswered questions and I wonder how good the main character actually is especially for cutting the man's arms off when he wasn't hurting me back.
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Good job! Your last OPA was about a game that tied into a real world event, so your comparison of the room full of shoes to images of the holocaust seems particularly poignant. What message might the developers have been trying to send by including all of this ‘graphic but cute’ imagery? You point out that your character cut the man’s arms off “when he wasn’t hurting [you] back,” where do we draw the lines for our moral interactions? Is this game creating a commentary about what is justified? How does not fully understanding your situation initially influence your feelings about the gameplay?
Wednesday 14 November, 2018 by Light
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