Friday 12 January, 2007
Logged into WoW for a bit and did some dueling.
Duels are basically 1v1 anything goes fights against another player for no gain other than bragging rights or fun. It one part of WoW I continue to enjoy because of how it changes and evolves. Unlike other MMORPGs the classes in WoW are extremely unique and quite complex. Add to that that each class can specialize in very different 'talents' and you get some really enjoyable fights. Before long however, you learn the strengths and weaknesses of each class and spec, and you can really start pulling out some crazy tricks in order to win against particularly hard foes.
On my main character a rogue, one of the most difficult classes to beat is a hunter. Hunter's are ranged fighters who excel at destroying their enemies from range, and keeping them so. A particularly nasty aspect of a hunter is their ability to lay traps that when walked upon do various things such as freeze the enemy in place in order for the hunter to escape melee combat.
As a rogue getting caught by one of these freezing traps is basically a death sentence. One way I like to avoid these traps in duels are to use items that counter the trap in creative ways. For example, there is a trinket that allows the user to repel frost based attacks for up to 5 seconds. If used when running over a trap it will effectively cancel the effect. Another cool trick is to use a trinket that creates a pet that follows the caster. If timed correctly the pet will end up tripping the trap, allowing you to continue meleeing the hunter.
I guess the point to all this is that even though WoW has a pretty simple learning curve, the fights can get quite complex both in terms of timing and reflexes, but also strategy and planning.
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Good entry. I like how you talk about the strategy and the world that is WoW. It is also good that you are able to look at the rest of the world like the storyline about the fools who can't know about self control and WoW. It would be good to see you expand more on the game itself. Talk about the graphics, are they adequate or beyond? What drives the storyline, is that adequate? These entries are to get you to look at more of the game than just whether or not the game is good. One suggestion is to expand on the economy that you were talking about. (like those bastards that cause the price of mageweave to be so jacked up in price on the AH.)
Tuesday 16 January, 2007 by EmperorNate
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