Friday 12 January, 2007
Today I played Mario Kart on Nintendo 64. I played with a friend of mine who was no challenge as usual to destroy. One aspect of Mario Kart is the secret tricks the game has in the tracks. The jumps you can make to cut corners are something only an experienced gamer can perform. The most awesome of all is the first jump to the left hand side of the screen in the final course, Rainbow Road. One must line up the jump carefully and get a good enough head start to make it. If done successfully, the jump can cut off about 1/4 of the track giving the player a more than intimidating lead.
Another jump one can make is on Wario's track. There are several in fact, some proving more difficult than others. First at the beginning of the track is not too difficult to achieve if one gives themselves enough space to make the jump. What is the most challenging in my opinion with this race course is right after the first jump at the beginning. Once on the other side, there is another jump immediately afterwards which is a lot harder to do. The trick is to get a running start and make a jump right before hitting the wall to get a bounce off the wall to get to the other side, which is right in front of the finish line. If both jumps are done successfully, one can finish the track in less than two minutes. However, sometimes if the second jump isn't done properly, the character can end up on the top of the wall and have the cameraman pick him up and drop him back on the course. This situation intrigues me because depending on the angle on where you hit the top of the wall, the cameraman can put you back behind the wall, on the other side having to do the first jump again, or if lucky can place the character right behind the finish line ready to start the next lap. Although frustrating to do, the reward of finishing one of the longest tracks in the game in less than two minutes feels pretty good to achieve.
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