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    Lüc's GameLog for Melty Blood: Act Cadenza (Arcade)

    Friday 12 January, 2007

    I was trying to think of a few things I found off in this game, and in truth there really aren't too many. I love the variety of characters, and each character excels in a single area or two, so there really are no "Overpowered" characers (Justice, for anyone who knows what I'm talking about).

    Forgot to add before, but the game has some of the best 2-D graphics I've seen in a fighter in all my years at the arcade. Every attack animation or character movement is displayed flawlessly; this high quality animation only adds to the enjoyment of this game, especially if you can appreciate good animation. The music was good, not great (I personally love the metal-theme of Guilty Gear), but it adds excitement and suspense to ingame play.

    Pertaining to characters, I loved each character design. Each character's move's list reflects their personalities and often adds emotion when playing against certain characters. Like any game, some characters are evil, some are good, some are mysterious, and some are just random as hell.

    My only problems with this particular game is how easy it is to beat the single-player arcade version. I know arcade fighters aren't supposed to be about single person play, but I found this one to be too easy, which led to the game getting bored if no one else was around to play.

    For anyone who wants to check out Melty Blood and see a little gameplay, heres a link to some gameplay from Youtube. Copy/paste this into a search engine ,
    and the video should be there.

    Personally, I use Nanaya Shiki, but my favorite character is Akiha Tohno. I think my personal best was a 37-hit combo with Akiha when I was playing the Single-player arcade version.

    Comments
    1

    Oh man, I just love the insanity combos in these sorts of games. Often can you pull the massive combo chains off in a multiplayer situation?

    How easy is it to interrupt combos? What is the tendency for massive chains? How do you feel extended combos effect the gameplay experience? How does the satisfaction of pulling one off balance against the irritation of getting seriously pwned when the tables are turned?

    Akiha was deliciously creepy if I remember correctly...

    Monday 15 January, 2007 by Jade
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