Friday 12 January, 2007
Like I explained in my first session game log, I found that the Legend of Zelda contains one of the most impressive level designs of all time. It introduced the land of Hyrule in a very simple side-scrolling grid allowing access to areas after completing certain tasks. After the first dungeon, I found myself exploring more of the vast world of Hyrule. The Legend of Zelda itself and the world of Hyrule are so elaborate for such a simple game. The story and narrative progression focus on the characters of Link, Zelda and Ganon, holders of the Triforce. Although the story never actually get explained as the game progresses, the player enacts the plot by collecting 8 pieces in order to enter Ganon’s dungeon. This story and narrative formula has been used again and again in future Zelda games and it is indeed that formula that makes these games successful. I think I will base my game project on these elements of simplicity.
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