jaen501's GameLog for Botz (PC)
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Friday 12 January, 2007
Having played the game a bit more now I have made some progress. I have earned enough money to buy the first set for parts for my bot. It provides a very modest appearance change and an appropriately modest improvement in combat performance.
I have yet to experience two out of the three game types, which are as far as I can tell, deathmatch and some sort of base destruction. Both of these gametypes involve player versus player gameplay whereas the gametype I am playing, Sector, is a cooperative effort by a band of players against computer controlled adversaries.
I am fairly sure that I am not anywhere near well equipped or well leveled enough to do well in the Player versus Player gametype. I also assume that an element of skill will show itself in the more experienced players.
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Sound's intriguing. I'm curious about your thoughts on the gameplay dynamic itself. One of the challenges I've always found in constructing a game featuring such highly customizable characters is the balance between the quantity and quality of options.
I mean, the more complicated you make the customization system the more overhead it creates in the design of the game engine and mechanics. How do you think this game handles that balance?
Does it lack or veritably supply an interesting collection of parts and choices for souping up and pimping out your botz?
Also, what sort of response does the gameplay give for the choices you've made? Does changing your bot change the way the game feels or is it just a matter of difficulty and how you match up against other botz?
If you had made this game, what's the first thing you would change?
Monday 15 January, 2007 by Jade
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