DanielMoine's GameLog for Resistance: Fall of Man (PS3)
|
Friday 12 January, 2007
I just played the part titled “Fates Worse than Death,” which was one of the more exciting earlier levels. A new type of zombie is finally introduced that pounces and grabs a hold of you. This is the first time I actually use the six axis controller for its motion sensing. Once a zombie grabs a hold of you the player must shake his controller to fight it off. One of the cooler features of this game is how every weapon has a second function. This reminds me almost of the cool gun features that were available in Perfect Dark for the N64. The bullseye gun is very important in this level because you need to use homing tags to take down some of the opponents in close range fights. Another worthy adversary is introduced in this level. A type of mine pops out of the ground and shoots a high powered laser in your direction. This became overwhelming for me when I decided to run around the field like a chicken with its head cut off and couldn’t dodge the lasers any longer. I beat this level quickly and am looking forward to more challenges and new guns.
|
Comments |
1 |
You need to write some analysis of the game design, rather than just gameplay descriptions. What makes the game fun? How is the experience compelling? What would you differently?
Monday 15 January, 2007 by TyrannicalOverlord
|
write a comment
back to log
|
|
|
NEED SOMETHING HERE |
blablabla
blablabla
|
|