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    fragmer's GameLog for Soul Caliber III (PS2)

    Saturday 13 January, 2007

    I've enjoyed playing PvP mode in Soul Caliber III, and wanted to see if I can unlock some new content by playing the single player campaign.

    Basically, all 30 or so characters have their own story, and a slightly different sequence of fights. The story was clearly not the selling point of the game, and it is told mostly through several sentences of fine print displayed on loading screens. All characters are after the Sword, called "Soul Caliber," and are forced to participate in 8-12 fights in order to get to the final battle.

    The initial fights are chosen more or less on random for all characters, and sometimes the game can force player's character to fight a copy of him/herself. The final 2 fights are the same for all characters, and they got annoying very quickly as I completed the campaign with several different characters.

    On the upside, there are many new weapons and whole new characters to unlock. Weapons can improve the speed or range of attacks. There are, unfortunately, no armor upgrades of any sort, or any items besides weapons to buy.

    Graphically, Soul Caliber III looks very good. Characters are detailed, animations are very fluid and realistic. Some especially powerful attacks produce spectacular effects with motion blur, all sorts of particle effects and lightning bolts flying around. Arenas are also unique and detailed; some feature voids on their edges that can be used to ring-out opponents with a well-timed kick.

    Comments
    1

    Nice to see some people are picking up fighters. I hope you enjoy Soul Calibur as much as I did.

    Saturday 13 January, 2007 by GameKyuubi
    2

    Nice to see some people are picking up fighters. I hope you enjoy Soul Calibur as much as I did.

    Saturday 13 January, 2007 by GameKyuubi
    3

    If it were your job to make the story for Soul Calibur III, would you have made done things differently? Do you feel the simplistic storyline detracted from the game at all? Do you feel a complex storyline would be more distracting that it's worth?

    Thursday 18 January, 2007 by Jade
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