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    Apollo's GameLog for Super Mario Bros. 3 (NES)

    Thursday 18 January, 2007

    It's been awhile since I've played SMB3. The first thing that surprised me, is how much of the game I still had stored in my memory. There was a brief period of about a minute, until I remembered everything I would need to do. So instead of rushing to see how fast I could beat the game, though I doubt I could be the speed records set online, I started trying to figure out why so much of the game would stick with me after all these years.

    The first thought that struck me was ease of gameplay. It's pretty much move, jump, pick-up, and throw, with a few variations if you've transformed into raccoon, Tanooki, Hammer Bros, frog, or fire flower Mario. The goal of the game is to ultimately rescue the Princess, and if you so desire, to free the kingdoms that have been taken over by Bowser. I say if you so desire because the flutes/whistles allow you to basically skip all the way to world 8. But the goal of each level is to just survive making it to the end, and hitting the little picture square. Of course there's the little spade mini game levels and the mushroom houses, but it's ultimately a linear progressing game. Also gameplay wise, it really doesn't take much skill, what seemed like a gargantuan task when I was so young, was easily defeated with the experience I've gained throughout the years playing other games.

    I would suspect that most people would have a relatively fun time playing this game, regardless of there video game prowess. Over all my initial experience with picking this game back up has been fulfilling. We'll see what another session brings out.

    Comments
    1

    Hey in the second world, the level right before the big castle. It looks like a pyramid, how do you pass that level? There are blocks stacked up blocking the way, I haven't been able to figure out how to get pass those. Do you know how?

    Thursday 18 January, 2007 by Tacuva_12
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