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    Hatoshi's GameLog for Final Fantasy XII (PS2)

    Friday 19 January, 2007

    So I kept playing and got a few more summons. I like the way how each summon represents a sign of the zodiac. Like the balance throned Exodus to the Floating crab..thing of Zeromus, most of these look exactly like the zodiac symbol. Also, when the summons raise what they call palings (a shield that nullifies physical or magical damage), it takes a lot of effort to try and hurt them because the summon usually does this at the brink of death. Besides this the way to get to most of these optional summons are so vague that I needed a guide to show me the way. Examples are activating springs in a certain order, helping a random wounded person, turning on/off water valves and talking to a completely random person out of the thousands there are. These things are what makes FFXII very lengthy.
    Also, I found out that there is going to be a "sequel" to FFXII on the Nintendo DS. This excited me at first, but since I don't have a DS, it quickly made me sad. Oh well. After watching the ending which was nice...I guess. I really want to see what happens after though the tiny graphics of the DS might ruin the feel. Again...oh well. More later hopefully, FFXII calls again.

    Comments
    1

    do you have a second game log for this week?

    Monday 22 January, 2007 by Jade
    2

    Sure, sorry if the system is causing trouble

    Monday 22 January, 2007 by Jade
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