Saturday 20 January, 2007
Second gamelog assignment:
Alright so I am getting better at this, sort of. I have done the rescue part and now just need to escape. I enjoy the game level and design once again, but this time of the inside of the castle. Two levels to walk around on is neat and makes it seem less limiting and gives the illusion of a grander space than it is. Pushing the guards into the abyss is rewarding, even addictive. The triumphant sound that is made when I pick up a key, kill a super bad guy, or pick up a blue crystal/coin thing keeps me interested and happy to continue, I feel like it feeds me a digital ego biscuit. I am recessing back into my childhood frame of mind, where simple rewards are the best. Good design to have both close range weapon and long range with the boomerang, this allows for further possibilities and interest as I build up my arsenal.
It felt a little repetitive in escaping, especially how not only are the guards under a mind control deal, but they are always instantly resurrected when I leave and come backā¦ sometimes I want something to stay dead after I murder it. Other than that- I am definitely liking this better than my first session.
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A very good entry. Good job looking at this game from a 'whole' perspective opposed to looking at it as just a simple gamer. It is good that you pick up on the level design and the playability. In the future try to look at more of the game rather than just what you like and don't like. Things you could touch on are the storytelling elements. Are there cinematics? Do they "work" for this game? On a side note, please be careful of your video game selection. This game, Link to the past, is not actually on the classics video game selection list. The first zelda for the regular nintendo and Ocarina for the N64 were on the list not Link to the past which was the third in the series.
Tuesday 23 January, 2007 by EmperorNate
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