Jade's GameLog for Megaman 2 (NES)
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Sunday 21 January, 2007
Oh man, ok. If I were going to make a megaman game...
First off it would be 3d, and faster paced. The swapping dynamic would be an on the fly thing. You know what? How about I patch in one of those voice recognition things, so you could just say "Awesoman" or "Pwnageman" into a mic and he would just morphout in mid air. That would be all kinds of sweet. Tricky for sure, but I remember from the class I took in AI that recognition of a specific set of words by microphone isn't all that hard to do. And of course you could also hit F2 or something as a player if you were one of those LAME players.
I think I'd have to cop out with elements. Like a Fireman and Iceman and Earthman or something. I know it's obvious, but its not like megaman games are strangers to dumb named bosses. I mean, Woodman? Seriosly.
Yeah. Seriously.
But the dynamics would be so fun to put together. I'm thinking freezing enemies and shattering them liquid nitrogen style. I mean, just have some frozen toggle, and if you hit them when it's on throw in a glass shatter .wav and a thousand double sided triangle polys flailing every which way in some sort of particle engine.
So Megaman bursts into Wily's palace and the player yells "Chainsawman" into the mic and Megaman tears apart an army of those little annoying yellow things. Yeah. That could be cool.
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I think I added it as a new gamelog instead of a new entry, I did it on Katamari again
Monday 22 January, 2007 by missmotorcontrol
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Hmm... Megaman 2 was my favorite Megaman of all time... except for Megaman 6.
I'm digging the particle engine idea though. Throw in some parallax mapping and HDR and you'd be set :p
Monday 22 January, 2007 by Zinn
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How would you have 3D, voice recognition, and a particle physics engine on an NES?
Monday 22 January, 2007 by acabot
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You know.....this site never does things right for me. I seriously thought I posted it. Now that I look back, I guess not. Do you want me to write another?
Monday 22 January, 2007 by Hatoshi
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on an NES? Well, I was thinking I would make it on another platform, just in the MM2 vien. But...on an NES...I would handle such technical difficulties with the power of awesome, naturally.
Tuesday 23 January, 2007 by Jade
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