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    ChronicGamer's GameLog for The Legend of Zelda (NES)

    Tuesday 30 January, 2007

    So I started today after just completing the first 2 dungeons. They were not very tough and aren't very far apart. However, after that I got lost for a while. I tried exploring the eastern areas but got lost in the forest maze for a while so I decided to venture to the north west where I came across several secret shops and old men with secrets to tell me, but still no dungeon. 30 minutes passed and I got tired of searching around and looked for a map online. I found out the third dungeon was right under my nose! This is probably my biggest complaint about Zelda: the total lack of direction. It's very easy, especially in the early going to want to explore an area and end up dying repeatedly after wandering in circles. I'm sure once you found the dungeon you won't easily forget where it is, but it still would have been helpful to have a map or sign posts to guide you down the right path.
    I haven't finished the 3rd dungeon yet, but it seems the dungeons design is getting a little better and the enemies more unique. Finding rooms full of large dodongos is pretty challenging. I have around 200 rupees so once I finish the dungeon I'll have to look for the shop that sells the white sword, which should make some of the tougher enemies easier to take down.

    Hopefully I can beat the game before I have to return it, but even at this point I can confidently say that Zelda is worth it's pedigree. While not with out its set backs, it delivers a tried and true gameplay formula, unforgettable music, fun levels and the simple story of a boy with a sword out to save the world. What more could you ask for from a classic video game?

    Venture on Link, venture on.

    Comments
    1

    This is ok, but you should have some more comments on the design of the game. What makes it fun? How did the genre evolve over the years?

    Wednesday 7 February, 2007 by TyrannicalOverlord
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