Wednesday 31 January, 2007
James Bond Goldeneye 007 on the Nintendo 64 platform was probably the most genre defining shooter of its time. I still remember the first day I played the game, I was with my friends and we could not get over all the cool weapons the game had. When you start off the game all you have at your possession is a 9 milimeter pistol and a laser watch. As you proceed through the game you acquire an array of high tech weapons and gadgets. One of the most intriguing gadgets was the remote mine. With this mine you could throw it anywhere, and then James Bond pulls out his watch and it has a detonating button on it and you can make them explode whenever. This introduction of such a unique gadget redefined what players could do with explosives.
Besides the weapons and gadget another fascinating feature of Goldeneye was its intricate cutscenes at the beginning and end of levels. Before Goldeneye I believe that cutscenes and movies in video games were very simple and little thought was put into them. These cutscenes in Goldeneye added a brand new twish and element of the game. It was almost as though the cutscene at the end of the level was a reward for your hardwork during the level. I believe cutscenes like the ones found in Goldeneye are one of the reasons video games have become more similar to movies by the drama and excitement they have.
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