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    ¨Ð®.•Þ's GameLog for Soul Caliber III (PS2)

    Wednesday 31 January, 2007

    Soul Caliber III is not only a great 3d fighter, but it is a great two player versus game. This is what an excellent game does, it involves the player using a great one player mode, like the Chronicles of the SWord and then on top of that you can also have a multiplayer mode that will never get old if you play with the right fighters. THis is the reason this makes a great tournament game. As far as the charachter selection for this goes, its all great. Every charachter has their own unique weapon and style of fighting. My personall favorite is Kilik. He uses the Staff as his choice of weapon, ultimately the strongest weapon is the Jangu Staff. Kilik is great at keeping his distance from the fighter yet still efficiently taking life. His staff can also get longer and do sneak and/or surprise attacks on the enemy. An important element of Kilik, as well as the other fighters (except maybe Nightmare) are their kick attacks. Kilik has great kick attacks considering his powerful weapon, he is swift and very fluid. The best part is that he keeps the enemy guessing and that is perhaps the most important key to winning in a game like Soul Caliber.

    Comments
    1

    Does the tournament play of Soul Calibur III stand out against others of the genre? You state that the multiplayer mode will never get old if you play with the right fighters. Why? And what is it about picking the wrong fighters that detract from the game? Is that perhaps a balance issue they should have worked on?

    Sunday 4 February, 2007 by Jade
    2

    Staves are generally reknowned for their reach. Is the Jangu Staff Kilik's strongest weapon, or the game's strongest? How does the variety of weapons effect the learning curve of the game and impact player attachment and involvement?

    Sunday 4 February, 2007 by Jade
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