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    squeakytoydeath's GameLog for Halo 2 (XBX)

    Friday 9 February, 2007

    I played another hour of Halo 2, though this time I played the multiplayer. Multiplayer in Halo 2 is a good example of emergent game type. I was impressed by how good the level and weapon design is in Halo 2. There are clearly some weapons that are easier to use then others but in general any weapon can be used when put in to the right hands.

    The levels themselves each have a specific plan for them that can be excellent for certain game types. I played the system link and it was very good to be able to play the larger levels instead of being more confined to smaller levels because of a lack of players. The Multiplayer has disturbingly addictive and well designed qualities.

    Comments
    1

    woahahsllzlzllzl
    do you want rockets>>>???
    INVISIBICH!

    Friday 9 February, 2007 by RNinjate
    2

    Gorglos! Joo be fuckin' hoes up.
    >>>'Nade Bitches<<<
    .Bitches don't know about my barrel role.

    Friday 9 February, 2007 by ViewtifulBoe
    3

    Rockets do not count as a good weapon design.

    Monday 12 February, 2007 by Lüc
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