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    13u12n's GameLog for Red Steel (Wii)

    Friday 9 February, 2007

    So I played the game some more and I still didn't like it. What gets me about the game is that the movement isn't fluid. The camera movement just really kills the game. I was able to get through the game by playing a little more safely. It kind of takes the fun out of it though. When I play a shooter, I just want to run around and kill everything that moves. I finally got the katana in the game. There was a little tutorial thing. It did its part. Another misconception about the game that I had is that the usefulness of the katana would be better implemented. It turns out that you only use the katana in little duels. Another thing is, although you can parry and dodge in the sword fights, I was able to just constantly swing the remote and slash the enemies to death without them really being able to attack me. I think that just proves how poorly designed the game is. Other than that, the only thing that can probably save this game in my eyes is the multiplayer, which I haven't tried yet. I don't really have my hopes up though.

    Comments
    1

    Red Steel sux.

    You know what's a lot better, at least for multiplayer? The Monkey Wars mini-game in Super Monkey Ball: Banana Blitz. IMO they did much better at implementing a first person shooter using the Wii remote. And its just great to blast away at a friend with carrots and exploding pineapples :p

    Friday 9 February, 2007 by Zinn
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