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    Chairman Lmao's GameLog for Dark Messiah of Might and Magic (PC)

    Saturday 10 February, 2007

    Dark Messiah of Might and Magic is an impressive first person shooter game for the PC. Set in a fantasy world, known as Ashan, most aspects of the game are conventions of the genre: wizards that can produce flaming projectiles, undead that crawl out of graves, and stalwart knights of unfathomable bravery. Despite a notable lack of originality, the combat system is refreshingly intuitive and the character development system very rewarding.

    Dark Messiah's physics engine, Source Engine, is extremely powerful. It has been used in over 20 other games to great success, due to its "large degree of modularity and flexibility, an artist-driven, shader-based renderer, industry-leading lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system" (Wikipedia). Source Engine allows Dark Messiah to enjoy a fantastic combat system in which patient stalking, varying levels of force, weapon choice, and attention to parrying all must be considered in order to achieve victory. Combat is fluid and dynamic; if you focus all your attention on one enemy, his friend might sneak up and shank your flank.

    Comments
    1

    so...what does the whole sales pitch for the source engine on wikipedia mean to you? What is it about each of those points that makes the source engine unique and powerful compared to the rest of the market. Are the features common through every game engine or truly unique, and to what degree?

    What would you do with the source engine?

    Sunday 11 February, 2007 by Jade
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