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    Chairman Lmao's GameLog for Dark Messiah of Might and Magic (PC)

    Saturday 10 February, 2007

    The plot of Dark Messiah is largely predictable, though it does afford the player the option succumb to evil or vanquish it. The impressive artwork, cut scenes, voice acting, and attention to detail allows to game to overcome its humble storyline to become an immersive experience.

    My favorite aspect of the fantasy genre has always been the casting of spells, and though there are no classes in Dark Messiah, you can specialize yourself by allocating skill points in certain areas. Skill points accrue over time as you accomplish a variety of goals and defeat monstrous bosses, and you can spend these points advancing a number of tech trees that split off into even more specialized trees. To create a mage, I spent most of my points advancing my knowledge of offensive spells as well as increasing my mana pool and regeneration.

    Comments
    1

    I'd like to see more detail on specific game elements and how you you felt they effected the experience, also ideas on how you would have done things differently.

    Sunday 11 February, 2007 by Jade
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