Saturday 10 February, 2007
I liked the added color-themed dungeon, but I felt the armor that boosted my defense was a little over the top. After getting it, I feel like I'm playing the game on ultra-easy mode, since enemies do half damage. I think the original game had good enough balance on how much damage Link took and how much damage he could do. After all, I could just find all the secret seashells to get the level 2 sword if I want to do more damage (and shoot lasers).
Since I didn't read any walkthroughs yet, I accidentally got the key to the face shrine before getting the hookshot, since I was being stubborn and barely cleared the pits that should have only been clearable by hookshot, by dashing diagonally.
Every Zelda game has a linear progression trading system that is usually required to finish the game. In this game, I have finally gotten the magnifying glass which will allow me to read the mysterious book in the library which will allow me to navigate the windfish egg after I beat all the dungeons.
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I'd like to see a little more detail one specific game elements and how you you felt they effected the experience, also ideas on how you would have done things differently.
You're off to a good start, I'd just like to see a little more. The armor comment and following discussion was good, I'd just like to see a little more.
Saturday 10 February, 2007 by Jade
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