Friday 23 February, 2007
Last weekend I was at my friend’s house with nothing to do and I am not a playstation owner but he is and I started playing Soul Caliber 3, which I have wanted to play for a while now. The first thing that I noticed that this game is almost identical to Soul Caliber 2 is most regards besides the “chronicles of the sword” single player mode. I started off playing in Arcade Mode, which is suppose to emulate an arcade experience by pitting you against around 8 opponents in the most generic, pointless story possible from this genre of games.
The computer AI seemed to be much more distinctive per character than Soul Caliber 2, with characters attacking based off their moves rather than just a universal computer attack plan. Also, with the final boss excluded, the AI seemed significantly “fairer” than what I experienced playing Soul Caliber 2. By this I mean that in SC2 the computer had a universal, yet universally cheap AI program that would just annihilate you at higher difficulties and just stand there and pick its nose on lower difficulties. In this Soul Caliber I had fun playing against hard opponents because all the deadly combos the computer unleashes on you are actually blockable by using the block button. My biggest pet peeve about SC2 was how bad the hardest mode computer would kill me at times regardless of how I blocked or dodged. Playing through the single player modes was actually like a sigh of relief that the developers had finally polished the game into such a quality game engine.
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