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    snap's GameLog for Paper Mario: The Thousand Year Door (GC)

    Sunday 13 January, 2008

    Paper Mario: The Thousand Year Door on Gamecube

    Summary

    The player controls Mario, a mustachioed, red-overalled man, and moves through a series of different areas in search of the seven star crystals that will help him save Princess Peach. Battles are turn-based, but also fought with a series of action commands, such as pressing a certain button at a certain time.

    Gameplay A

    This game feels like a very friendly, simple RPG/platformer, which I guess it is. It’s also highly addicting, considering how simple it is compared to other games. I think this game is fun because it’s so simple, and hard to lose. There are a fair amount of support objects and characters. The 2D-looking graphics also enhance the game rather than hinder it. For example, one ability Mario gains is that he can turn into a paper airplane, so the player can access areas that are hard to reach. In any other game, this wouldn’t really make sense, but it does here… sort of.

    The game’s wacky humor and oddball characters set it apart as well. Personally, I am easily won over by things I find funny and this game had me laughing out loud. Nothing to dislike yet, except my difficulties with making Mario jump the right distance in the right direction.

    Comments
    1

    You need to add a section explicitly labeled "Design" so we know where your design critique begins. If we don't see such a section, we'll have to dock some points.

    - Jim Whitehead

    Monday 14 January, 2008 by ejw
    2

    We need to see a section labeled design or the grader/reader may be confused about where you talked about the game design portion of the assignment. Not bad for a first time entry overall, and hope to read your next entry soon.

    -Theodore Reid (Grader)

    Saturday 19 January, 2008 by DragoTJ
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