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    EvrythNuthin's GameLog for Act Raiser (SNES)

    Sunday 13 January, 2008

    Gamelog 1, Session 1
    CMPS 80k
    Start: 2:40
    End: 4:00

    Summary: In Act Raiser the player assumes the role of a god recently awoken from his slumber, to only find his kingdom and followers in ruins. It is his hopes to regain his followers, kingdom, and powers. All of this is done in the form of side scrolling hack and slash, and a over-head view for the times during which you are rebuilding.

    Gameplay:
    What caught my attention most with the gameplay was the two very different styles in which the game is made up of. For some of the game you take the role of the "god", and inhabit a statue and go around fighting monsters in side scrolling levels. This part of the game I found enjoyable for its simplicity, many people know the basic concept of side scrolling "hack and slash" games, make your way from one end of the screen to the other all while fighting various monsters, and avoiding obstacles. Act Raiser does this aspect of the game quite well, its neither to hard, nor to easy, at least for the time I played.
    The other part of the game was done through the overhead view, in which you take the form of Angel, who needless to say is an Angel. In this portion of the game, you fly around and protect towns from monsters who fly around. Along with all this you help the "god's" followers rebuild their town and expand, taking out the monster spawn points and finding magical abilities and addding to your powers all come along in this portion of the game.
    I was surprised how well these elements worked with each other, and found neither as being tedious or not entertaining. Personally I had alot of fun during the rebuilding part of the game, it was also cool how you can access you diety abilities and call forth thunder, winds, or even earthquakes. And thus far I am still interested and invested into the story, and am looking forward to turning on my SNES again.

    Comments
    1

    Nice job! You may want to elaborate on the gameplay and design aspects when writing ie. give some examples. --Chuck (grader)

    Thursday 17 January, 2008 by Joekickass
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