Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    RabbiChan's GameLog for Assassins Creed (PS3)

    Sunday 13 January, 2008

    Summary:

    In Assassins Creed you play as the ancestor of an ancient assassin in a futuristic world. You enter the world your assassin ancestor lived in through a machine, and complete missions and tasks to gain information for the people you work for. You use various weapons, and assassin skills to accomplish your goals.

    Gameplay:

    When i first turned on the game i was very excited to play it. There was a lot of hype before the game came out, and i heard a lot of good reviews. The graphics were extremely sharp, probably better than any game I've played before.

    The controls of the game were relatively easy to pick up, although there was a tricky tutorial that took me a few tries to complete. Some of the concepts in the game were a little confusing though. A large part of the game is the Sychronization meter that tells you how well you are following the "assassins creed". I found it difficult to tell which actions would hurt your sychronization meter. Although it hurts the sychronization meter, my favorite part of the game was running around the city like a super hero. You can swing from poles, jump across rooftops, and scale tall buildings.

    *Spoiler Warning* (just in case we're supposed to?)

    The story of the game was very confusing. You start the game as an assassin in an ancient civilization, but before long you find that you are in fact a modern man living in a virtual reality. From what i gathered you are going into this virtual reality to recover some type of information for your boss. I did not find the story to be to interesting.

    I remember when i first turned this game on at home, my sister who never plays games saw it, and asked me if she could play. I'm assuming it was the sharp graphics and not the violent assasinations that drew her to this game. Even though it is only a 1 player game, we both had a good time watching the other test the complex physics of assasins creed. Although i found the story to be bland and confusing, the good graphics and innovating gameplay were enough to keep me coming back.

    Comments
    1

    (Nicolas Kent - Grader)

    We're expecting 2 entries, each with a 2-5 paragraph gameplay section and the second with a 2-5 paragraph design section.

    I don't think you need to post spoiler warnings, but the actual plot of the game isn't really the point of these logs. We're more interested in your views on how they communicated the plot and how it added to or distracted from the gameplay than what it actually was.

    How was the game laid out? How did the presentation attach you to the game universe? Were the graphics distracting? Aside from the production value how well built was the visual landscape? Was the world believable? Did houses look like places you might consider living or did everything look like arbitrary rooms to get through on your way to a goal?

    Saturday 19 January, 2008 by Jade
    write a comment      back to log
     
    NEED SOMETHING HERE
    blablabla
    blablabla

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014