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    Ogre Knight's GameLog for Civilization IV (PC)

    Monday 14 January, 2008

    After a short break here comes part two:
    -Additional long time of playing Civilizations 4-

    SUMMARY:

    The game has been redefined for me as a mutated game created by a History geek who decided to put all the luck and skill of Magic the gathering cards in a historical fanfic game whilst on drugs... Oh and he got Leonard Nemoy to do the voice acting. Civilizations will quite honesty make your mind go blank the first play-through, especially if your friends have told you to go three difficulties higher then the lowest setting in order to "not be a pussy." In any case the controls are simple, however the game is so innovative as a turn-based system that acts similar to an RTS that gamers will be very confused on what they can and should do. There is no story what so ever (other then you participating in and screwing up history) though the AI's seem to react as their historical counterparts at the right difficulty level to cause a nice learning curve. It is most likely impossible to master this game with only one or two play troughs.

    GAMEPLAY:

    That being said the tyrannical rain of Gandhi from the last game was stopped hastily upon my loading the game back again after the previous entry, his empire's evil reign lasting from 4000 B.C. until 1610 A.D. Anyways upon my new creation of a game I decided to choose an empire more combat saavy to further test out my fighting capabilities and end my diplomatic and technological means of victory. What I found in the process is other players, barbarian anarchists, and more aggressive AI will react to your obviously militaristic society (as opposed to Sith Lord Gandhi who didn't quite know what he was doing.) this shift in AI will actually continue to provide merriment to the average strategy game player, while the fact that there are random tribes who will help on your exploration of the world, combined with the fact that you can rename nearly every unit, building, or leader you can come into contact with will provide hours of enjoyment (For the record "David Bowie" sucks in a fight... even while defending the "Death Star!") You'll need at least three hours on your hands to finish a single game and even from the beggining you'll get a feeling of "Just...ONe...More...Turn" as the game admirably states at the end of a completed world domination. It essentially is the series that is to video games what Risk is to Board games, with many long drawn out games and battles where the statistics are so high in your favor that you go "WHAT THE HELL! HOW COULD I LOSE!" only to see your battleship sunk by an archer.

    Comments
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    For future gamelog assignments please note the Design section of gamelog entry 2. Please refer to the course webpage for details on gamelog entries. Interesting illustration of game summary though ^.^v

    ~Sheena Marquez (TA)

    Saturday 19 January, 2008 by SheenaMarquez
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