Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    leisuresuite's GameLog for Golden Axe 3 (GEN)

    Monday 14 January, 2008

    Gameplay: Session #2
    OK so I take it back, there is a story story line...sort of...that is literally one line: "Now that you have been released from the curse, go and kill the evil prince and bring back the golden axe!". One short, direct, powerful line. While this story is no Star Wars, it's more then enough to get you going. For my second session I decided to play through the game alone. This seemed to make the game easier to play then with someone else in the beginning, but that notion was quickly tossed out the window once i realized it was the same amount of enemies, but one less fighter. Also, I forgot to mention that throughout the game, there are two different types of animals you can ride once you hit their masters off of their seats. One is a type of lizard/snail with a long distance tongue attack, and the other is a fire-breathing dragon. Both are very helpful once you get on them, but the problem is staying on. All it takes is one normal attack from any enemy and you're knocked off. The animals will only take so much abuse before they run off screen, never to be ridden again...until later in another level, that is.
    Something else that was only in the single player mode was something that I suppose was part of the story, thought they never go much in to detail about it: every couple of levels has an unofficial boss who is actually one of the four characters you choose in the beginning, possessed by some evil spirit. Once you beat them, a flaming skull rises from their bodies and the character thanks you for your work. I would think that this has something to do with the opening line of the game, but all I can do is assume. I still found the controls to be simple and enjoyable, but the game was noticeably less exciting without some one to talk to while playing it. I quickly became bored of the repetitiveness of the slash'n'hack 'em style gameplay.

    Design
    As I mentioned before, there were definitely some very interesting and innovative, for its time period, anyway, elements of this game. These include: The power to decide which path your character will take, multiple times; The ability to knock foes off of their animal vehicles and commandeer them; A special attack system which changes the strength and appearance of your special attack depending on how many "magic potions" you have; And An interactive world where you can break barrels and stones to find items inside. All of these elements together make for a very intriguing and fun game. Even when I was beginning to get bored and tired of the fighting, I would still get excited every time I saw a breakable barrel. And even though I lost more health trying to get on the stupid lizard/snail then it was worth, I still tried every time to get it.
    Another thing I found interesting was how the game used enemies. It was a sort of snowball effect which made it fun and challenging. As you went through the game, there would be the toughest enemy at the end of the level, as in most games. But what was special about Golden Axe 3 is that after you beat that enemy, you would see him pop up in the next level as a normal enemy. So as you progressed through the game, you would be battling the easy foes, and the medium foes, and the hardest foes all at once. I liked this because it made me feel as though my character was growing in strength and skill, though it did make it quite hard towards the end.
    If I could pick just one thing to complain about in this game, it would be the depth of perception mechanic in the game. It was just plain HORRIBLE. You couldn't tell if you were standing directly in front of your enemy or slightly behind until you attacked, which, if you weren't in front of your foe, as so often was the case, made you vulnerable to their attacks. This problem caused me many a life and quite a bit of frustration. I got the hang of it by the end of my second session, but I would have preferred it to have been easier to grasp right at the beginning. otherwise, this was a very fun and enjoyable game.


    Comments
    1

    I can't really think of anything (content-wise) that I would like to be improved or added. Good job!

    In terms of formatting, in the future please put a single empty line between each paragraph. It makes reading much easier.

    -Gillian Smith (TA)

    Thursday 17 January, 2008 by GillianSmith
    write a comment      back to log
     
    NEED SOMETHING HERE
    blablabla
    blablabla

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014