Monday 14 January, 2008
Game Log #1
Summary:
Fable: The Lost Chapters is a third person action RPG that takes typical RPG play to a new level. The game unfolds as you play through the life of a boy who is stripped from his family and home due to a devastating bandit raid. In vengeance of the boy’s ravaged childhood, you focus on training the boy into a hero. Like a typical action RPG, Fable plays like a “hack and slash,” but maintains complexity and excitement throughout the gameplay. Also like many other RPGs, Fable is item-based and relies on you leveling up to choose attributes and skills. However, Fable takes a new approach to all these concepts and concocts a very interesting, intricate, and largely replayable game.
Personal Gameplay Critique:
I thought Fable was overall an incredible game within the two hours in, which I played it. Unfortunately I am critiquing a game that I was unable to complete, but I could tell that the game was definitely heading in the right direction.
The objective of the game is solely to become stronger, achieve good deeds or bad deeds, and become a known “hero” within all of the land. Fable brings back the classic item-based concept of finding better items/equipment and leveling up to strengthen your character. Similar to such games as “God of War,” Fable also brings back the third person perspective, which I believe is the best perspective for any action RPG.
Immediately after playing the game for just a few minutes, I was able to tackle the main controls and get a feel of the game mechanics. I was impressed by Fable’s introduction, which revealed the gameplay and storyline. Fable kept me content by awarding my fulfillment of deeds and quests, which were requested by the townsfolk. Despite the introduction’s complexity it did not overwhelm me with things to do and I was quickly drawn into the game.
Game Log #2
Personal Gameplay critique:
As for the “action”, Fable takes a typical “hack and slash” approach, but introduces new forms and features of combat that keep the mouse mashing fun and exciting. As for the player, deciding and timing your actions are vital in Fable’s combat system. Fable did a good job at keeping me on the edge of my seat as I decided the right times to attack, block and evade during combat. Along with other great action RPGs, Fable brings back the forms of melee combat, ranged combat and a magical skill set. Switching between weapons and skills is a breeze with Fable’s hotkey selection and I learned the key configurations in a synch.
Development and customization of your character is what I believe Fable scores high on. As the player you are able to fully customize your appearance, by attributing stat points, getting new gear, and even by playing the open storyline. Probably Fable’s biggest triumph is the way in which the story is solely based upon the player’s boundless actions and interactions. As the player, everything you accomplish within the game directly affects the outcome of the story as well as the appearance and stature of your character within the world of Fable.
Finally, I believe Fable scores high on the overall game design. Primarily speaking, the voice actors and actresses for each character are voiced with perfect amounts of effort and emotion. The world of Fable is really brought to life, through the conversing of each personality found within Fable. On top of that, the sound effects throughout the game serve their purpose and never miss. Despite its release date in 2004, the graphics don’t fall short even to today’s standard of role-playing games. The story and environment was quite astounding and fits perfectly with its exciting gameplay.
Overall, Fable is an amazing game, which is the top of its class. I believe it is a “must play game” for all of the action RPG fans out there. Fable’s story and action kept me excited, intrigued and busy throughout my gameplay experience. The game mechanics were easy to learn and the voice acting brought this game to life. Fable is instantly a timeless classic that brings many hours of replayability due to its large amount of outcomes. Other than the few features that Peter Molyneux promised, I don’t believe anything falls short in Fable. It is a definite is a milestone in gaming and I highly recommend it.
Design:
Unlike other action RPGs Fable brings a “hack and slash” interactive game and brings it to a new level. Fable is a great game due to its pace, interactivity, combat style and its large replayability.
Fable innovatively takes the action RPG genre and adds depth and perspective. While many action RPGs are focused on a fixed birds eye third person view, Fable brings a totally three-dimensional third person perspective which players are able to adjust for viewing different situations.
Focusing on the actual gameplay itself, Fable unfolds itself nicely with the many conflicting quests which the player may choose to accomplish. Quests lack repetitiveness and each quest brings new challenges and has an award structure based upon player performance in the game. The award system is also well-met, making in-game items such as weapons and gold plenty of an incentive to perform your best throughout the game.
During these quests Fable fulfills its role as an action RPG by introducing uses of melee combat, bow combat and separate magical spells. What separates Fable from other games is the use of a blocking and evading technique achieved by the player’s maneuvers. Another innovation within the combat of Fable is its use of a zoom-able first person view which is able to “snipe” enemies while wielding a ranged weapon.
As far as level design, Fable is split into perfectly sized and beautifully detailed areas. Each area is created so that the player is more or less able to run through it typically within a minute. Graphics are nowhere near the capability of today’s technology, but it doesn’t fall short of other action RPGs of its time. Some of the shadows and plant growth textures are rather two-dimensional and pixilated.
Fable is good at unfolding new features to enhance gameplay experience by introducing game mechanics in small increments and explaining in depth descriptions both vocally and within text. The game first starts by introducing movement and interaction with your environment, while unveiling the story and purpose of the game. As the protagonist grows older, Fable introduces its intricate combat system along with the item-based side of the game. Finally, fable introduces its leveling up system and broad character customization. Probably the most important gameplay feature that Fable features is its player based outcome. Since players are able to choose a good or bad path, the world of Fable reacts accordingly to the way in which the player develops the protagonist. Fable ensures large replay-ability because of this and will have gamers playing Fable over and over again.
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