segray's GameLog for Battle Tanx: Global Assault (N64)
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Monday 14 January, 2008
Game Log Entry 2
GAMEPLAY
After coming back and playing more I realized how neat the Co-Op option is for campaign mode. You and your friend are able to team up and dominate any force that opposes. I also liked the varying goals in each level to keep you from just repeating the same thing over and over again. The goals to the levels are not too complicated so its pretty easy to catch on and complete missions.
The tanks are very neat, and I fell in love with one particularly, the FLP-E tank. You can roll and tumble out from corners, or use your mobility to dodge or escape danger. Other tanks are very neat too, and you can choose from a fast small tank or a huge tank that delivers massive damage but is hard to control and move. The various choices for tanks gives you the freedom to dominate in whichever strategy or way you would prefer.
DESIGN
This game was not the first of its kind, but had major improvements compared to the first Battle Tanx. They added more weapons, tanks, and the graphics and game play became much smoother. The levels were decent. They design the levels with the setting of actual places in the United States and Europe, all with the nuclear devastation style of emptiness. The game brings different challenges for different levels, however they are all pretty similar, where you either destroy tanks, save prisoners, or destroy buildings.
The game is pretty simply designed, and you can fully explore all levels to their fullest and are kept in a certain arena by usually a fence or some other kind of border trapping you only to a select place. This isn't so bad to be restricted, because it allows you to just destroy all in a smaller area rather than traveling all over and getting lost. The game has different rewards, but none that really stress any necessity to achieve. If i were to change anything to the game it would be more varied weapons and tanks. Also if the levels could be filled with a little more destruction, and more less permanent buildings that can never be destroyed. You are a tank and i think you should be able to blast down anything in your way. Overall the game was a simple plot and did not go very in depth with the story line. It makes for an entertaining and busy game mostly good for its multi-player replay value.
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Comments |
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I like that you mentioned things you would change about the game. I agree with you that its irritating to have crap you can't waste when you're rolling around in a tank. I think your should Why do you think you can't destroy permanent buildings? Is it a way to contain the player as an alternative to geological formations? Do you think they ran out of processing power or level storage space? Do you think it was a conscious choice to avoid the player reducing the whole level to a flat empty plane...which might detract from the immersion of the environment. How would you vary the weapons and tanks. How do you think the new additions you'd make would effect the task of designing levels?
What exactly is the goal of the game? Is it world domination, and if so why save prisoners? Are you trying to protect the remaining female population or gain control of it? How does the premise relate to the gameplay?
Does adding more weapons, tanks, and graphics add much to the game? One could argue that there are only a few tank styles...the tiny fast one, the big slow one...the awkward hummer of the group. Does each tank truly have a useful niche or is it one of those situations where there are a bunch of choices, but only a few good ones.
Saturday 19 January, 2008 by Jade
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Oh, sorry, I forgot:
I'm Nicolas Kent, a Grader
Saturday 19 January, 2008 by Jade
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