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    dtdrama's GameLog for Super Mario Galaxy (Wii)

    Monday 14 January, 2008

    GAMEPLAY

    Continuing playing this game has been exciting! I started playing and could not stop and I must have played over an hour. The objectives in this game seem simple and the levels seem small, but by the time I complete one, much more time had passed than I thought.

    The size of this game is huge! There are dozens of levels and objectives that give this game a great amount of replay. I must have only tipped the surface of levels in this game, but every level I encountered was very unique and engaging.

    DESIGN

    Super Mario is a great game overall. I found little complaints because the controls were great, the visuals were stunning, and there was always something new around the corner.

    Looking back at the levels, I thought the design for them was superb. The amazing thing about having the worlds be sphere shaped or otherwise gave the variety of levels a more exciting aspect. Instead of just the background changing in a 2-D side-scroller, the whole shape would change throughout the levels. The use of gravity effects in these levels were very important and kind of stepped out of the reality of the gravity on Earth. I found this was a one of a kind design with many more possibilities to come.

    The cartoon style and effects helped add to the magic of this game. This game of course is in no way realistic, but it allows the player to escape reality and become immersed in this wonderful universe. In some levels there were gigantic objects that are small in the real world and this gave an out of place feeling. The bright colors of everything gave a cartoony feeling as well as the way enemies are defeated. When I attack the enemies the die in a poof of clouds. I found this quite amusing the first time I saw it. This gave the feeling of a quirky world with no blood and guts.

    The one feature that was lacking in this game was the control the player had over the camera angles. For the most part the camera automatically goes where you want it to, but at the moments I wanted to control the camera to change angles, I couldn't. This was not very helpful and it was frustrating at times. I was able to see what I needed to see but didn't have the freedom to see what I wanted to see.

    This is a very enjoyable game with new types of design and gameplay that should entertain anyone for hours. I'm not putting this game down for a while.

    Comments
    1

    This is a fine GameLog, with a good design section. Please keep it up.

    Amy Leek (grader)

    Tuesday 22 January, 2008 by MarsDragon
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