Monday 14 January, 2008
The difficulty of the game progresses drastically as you complete missions, but with that come greater rewards. The hardest level I have so far encountered in Allied Assault is a sniping level. You have to escort a bazooka team through an abandoned town riddled with well hidden snipers, which shoot you the moment you are in their site. Making you, and your teammates, very vulnerable take on damage. Luckily, when you defeat an Axis soldier they drop ammunition and/or extra health, which proves to be very vital trying to make it through those long levels. The best part of this level is where you are in complete control of a tank, and you can blow up any building around your and/or opposing Axis tanks.
The games' design is very well organized. At the beginning of every mission your are given a briefing from your commander which instructs you on your duties for the next level. This usually consists of stealing documents to be stolen, technology to be destroyed, ect. On the top left hand corner of your screen you are given a compass, which tells you the direction of your next objective. This way, you are not aimlessly walking around a map looking for random things that may eventually lead to the completion of your mission.
Medal of Honor is a very time consuming and difficult game. However, the saving feature of the game makes it much less frustrating than the game could possibly be. This is because you can save your spot in the mission whenever your please, so whenever you die you will instantly re-spawn to that same spot, rather than going back to the start of the level.
The levels in Allied Assault are very well designed, with Nazi soldiers hidden all around the map, waiting prevent you from completing your missions. This game also has one of the best game soundtracks I have ever heard. The music is very appropriate for each individual level you play, and it is either calm and mysterious or loud and triumphant depending of the mood of your mission.
As a big fan of first person shooters, this game has the best one player mode I have ever played. It is very intense and difficult, but this makes the missions much more rewarding when you receive your Medal of Honor.
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Try to expand your game play more. Don't just explain what happens in a level. Explain how it made you feel and how the game mechanics affect the game play. When talking about the design (although what you have written is ok), try to touch on things that aren't as apparent as the mission briefing or the save feature. Also as a side note, please be sure to headers for each of the different sections of Summary, Gameplay, and Design as it makes it easier for us to know what you are talking about.
-Chris Ward (Grader)
Thursday 17 January, 2008 by fuzzyLombax
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